Press kit · updated July 2026

The Nobody:
An Odyssey

The Odyssey, told by the man it forgot — in real time, on your phone, one message at a time.

Everything here is free to use, quote, and reproduce. Review codes on request.

Factsheet

Title
The Nobody: An Odyssey
Developer
Errata LLC
Release date
24 July 2026
Platform
iPhone, iOS 15.0 or later. Chapter One plays free in any browser.
Price
$2.99 one-time, regional equivalents apply. No ads, no in-app purchases, no subscription.
Genre
Interactive fiction · adventure · epistolary
Length
Eight chapters, Ismarus to Thrinacia. Real time across several days; a setting collapses the waiting.
Engine
Ink, inkle's narrative scripting language, on inkjs
Age rating
16+
Size
7.2 MB
Data collected
None. No accounts, no analytics, no network calls.
App Store
apps.apple.com/app/id6790462410
Play free
playthenobody.com/play
Press contact
hello@playthenobody.com

Description — copy freely

One line

The Odyssey, told by the man it forgot — a real-time story that arrives on your phone one message at a time.

Short — 50 words

Homer names Polites once — the dearest of Odysseus's companions — and then lets him vanish into a crew that never reached home. Three thousand years later his messages arrive on your phone, in real time, as the voyage happens. What you say back decides whether he survives it.

Long — 180 words

The Nobody: An Odyssey is a story told entirely in text messages, from a rower on Odysseus's ship. Polites is a real figure in Homer, named exactly once and called the dearest of Odysseus's companions — and then never mentioned again. He is not given a death scene. He simply stops appearing, and dies somewhere in the unrecorded mass of a crew that never reached Ithaca. This game is the stretch of poem that was never written. Messages arrive in real time over several days: he writes when he can, goes quiet when the ship demands it, and sleeps through the night while you do. Some choices are timed, and silence counts as an answer. He does not know what you are, and you never learn why he can reach you. Survival is possible but rare — most of the endings are the ones the poem already implies. Eight chapters, Ismarus to Thrinacia, authored in Ink.

Why now

Christopher Nolan's The Odyssey opened on 17 July 2026, and the poem is in front of a very large audience again — as a story about a king. This is the same voyage from the other end of the boat. The premise is also an argument about the poem: it's full of men who die in a single clause, and Polites is the clearest case, because Homer stops to tell you he mattered and then never returns to him.

What's Homer's, what's invented

In the poem
In the game
Polites is named once, in Book 10, as the dearest and most trusted of Odysseus's companions.
He is the narrator. That one line of praise is his whole inheritance.
He leads the scouting party to Circe's hall, is turned into a pig with the others, and is restored. He survives Circe.
Unchanged — worth stating, because it's the detail readers most often misremember.
Homer never narrates his death. He simply stops appearing.
The silence is the hook. The game is what happened in the stretch the poem declines to describe.
Every companion dies before Ithaca; Odysseus arrives alone. The last mass death is at Thrinacia, after the crew eats the cattle of the sun.
Chapter eight is Thrinacia, and the poem's ending is the default ending. Survival is rare, and always a break with the text.
"Nobody" is Odysseus's trick on the Cyclops in Book 9 — the false name he gives to escape.
The title takes the joke seriously. The man who is actually nobody is the one rowing.
Nothing about who Polites was before Troy, what he wanted, or who he left behind.
All invented — his voice, his history, his fear, the companions he tries to keep alive, and the connection to the player, which is never explained.

One disambiguation: the Polites of the Odyssey is not the Trojan prince of the same name, a son of Priam killed in the sack of the city.

Features

How it was made

The branching is authored in Ink, inkle's open-source narrative scripting language, and runs on inkjs inside a Capacitor wrapper for iOS. The whole game is around seven megabytes and never touches the network while you play it. The hard problem wasn't the branching but the clock: a story that unfolds over real days has to survive being closed, backgrounded, killed overnight, and reopened three days later — still at the right moment, with the right time still owed.

Assets

Title screen — The Nobody The first message arrives: three thousand years after Troy, he texts you Choosing a reply — what you say back changes everything A timed choice — some choices won't wait for you Saying nothing — even your silence is a choice He doesn't know what you are. Neither do you.

Screenshots are 6.5-inch iPhone captures (1242 × 2688 px); the icon is the 1024 px App Store artwork. Reproduce, crop, and colour-correct freely for editorial use. Credit "Errata LLC" where a credit line is required.

Review copies

App Store promo codes are available to press, critics, and streamers — email hello@playthenobody.com and one comes back the same day. No embargo, no conditions, no approval over what you write.

One note for reviewing on deadline: the game paces itself over real days by design, so a full playthrough takes about a week at its intended speed. Turning off real-time pacing in the settings plays the whole story through in roughly two hours without missing anything.

Selected coverage

No coverage yet — the game launched in July 2026. If you write about it, send a link and it will be listed here.

Contact

hello@playthenobody.com

Interviews, review codes, additional assets, or questions about the source material.